Join the Innovation

HackKentucky is more than just a hackathon—it's a celebration of creativity, collaboration, and technological innovation.

Who Should Attend?

Whether you're a seasoned coder or just starting your tech journey, HackKentucky welcomes all who are passionate about technology and innovation.

  • Computer Science and Engineering students looking to apply their skills
  • Design students interested in creating user experiences
  • Business students wanting to develop entrepreneurial tech solutions
  • First-time hackers eager to learn and explore
  • Experienced developers ready to mentor and lead

Ready to Join Kentucky's Tech Future?

Submit your resume to connect with innovative companies and exciting opportunities.

Submit Your Resume

The HackKentucky Experience

We've created an environment that balances serious innovation with genuine fun. You'll find:

Work Hard

  • • State-of-the-art facilities
  • • High-speed internet
  • • Quiet spaces for focus
  • • Technical mentorship

Play Hard

  • • Gaming breaks
  • • Social events
  • • Midnight snacks
  • • Fun competitions

Hackathon Rules

Safety Rules

  • No leaving the building after 11pm - 6am. For security and safety, entry / reentry /exiting will not be permitted between 11pm and 6am. Please plan accordingly
  • (18 and under) cannot stay overnight

Conduct Rules

  • No drugs or alcohol
  • No smoking, vaping, on premise
  • Please be respectful to everyone

Hack Rules

  • AI tools + agents allowed
  • All code must be written / generated by a team member (no outsourcing of labor, no using additional help outside of team)
  • Teams are encouraged to code "on-site"
  • No cheating, stealing
  • Code sharing is allowed but only if mutually agreed upon

Team Rules

  • 2-5 members on a team
  • Team minimum is 2
  • Team must have 2 "in-person" individuals, the rest can be "virtual"
  • Presentation must be made "in-person", at least 2 individuals from the team must be present during presentation
  • An individual can only be part of 1 team during the hackathon
  • Teams cannot add members after Lunch Day 2
  • Individuals are not allowed to "switch" teams after Lunch Day 2

Team Organization

  • Team Captain - each team will select a Captain. This liaison will be the main point of contact between the hack-a-thon and the team. The Captain will be responsible for the conduct and behavior of the team. i.e. if there is a mess, the captain will be responsible and accountable for the mess.